AI Insights · Timothy · January 2025
Top 5 iOS Trivia Games in Guatemala: Q4 2024 Performance
Explore the performance trends of the top 5 trivia games on iOS in Guatemala during Q4 2024, including downloads, revenue, and active users.
In the fourth quarter of 2024, the top trivia games on the iOS platform in Guatemala showed varied performance in terms of downloads, revenue, and active users.
Clever - Brain Training Games from DPM APPS LP experienced fluctuations in weekly revenue, peaking at around $428 in early October and ending the quarter at $331. Downloads were inconsistent, with a notable dip in November before recovering to 226 by the end of December. Active users started at 971 and saw a gradual decline, stabilizing around 814.
Kahoot! Play & Create Quizzes by Kahoot ASA demonstrated an upward trend in revenue, hitting a high of $336 in early November. Downloads varied, with a peak of 323 in late December. Active users fluctuated, starting at 781 and peaking at 875 in early October before ending the quarter at 720.
Peak - Brain Training from Synaptic Labs saw modest revenue, with a peak of $102 in mid-November. Downloads were relatively stable, with a minor peak of 70 in mid-November. Active users were steady, hovering around the 700s, with minor fluctuations.
Elevate - Brain Training Games by Elevate, Inc. showed a significant revenue increase in mid-December, reaching $101. Downloads remained low throughout the quarter, with a notable increase to 91 in the final week. Active users remained low but saw a rise to 49 by the end of December.
flamingo cards from Tipsy Flamingo LLC had consistent revenue, ranging from $4 to $17, with a peak in mid-December. Downloads were fairly stable, peaking at 71 in mid-November. Active users increased steadily throughout the quarter, reaching 390 by the end.
These insights, derived from Sensor Tower data, provide a snapshot of the performance trends for these top trivia games. For more detailed analytics, visit Sensor Tower's platform.